

When Counter-Strike for the Half-Life engine was released as a retail product, many of the firearms, save for the MAC-10 by the now-defunct Military Armament Corporation, were renamed possibly due to legal/licensing issues (e.g. Hence, if one plays Source than the opinions voiced on weapons may not necessarily be accurate.

The weapons included are the same in Counter-Strike, Counter-Strike: Condition Zero, and Counter-Strike: Source, but the skins are different, as are some aspects of weapons in different versions.

Hence, during the early beta versions of CS, the firearms were lefthanded only. The consensus is that the creator of CS, who also modeled the original CS weapons, could only model right-handed firearms as used by left-handed people. It is even worse for the bolt-action rifles, since the original left-handed models incorporated a right-hand bolt, which equates to a left-hand bolt when the image is flipped to a right-handed model. This is incorrect and rather absurd in reality, as right-handed (majority) users of the guns would be showered with the ejected cartridges of their weapons. For instance, the forward assist and ejection port of the M4A1 carbine and the bolt and selector switch of the AK-47 appear on the left side of the gun. However, since the weapon models are direct mirror images, the left and right side of the weapons are reversed. In the interim, the option of flipping the model over so that it would appear right-handed has become available. The BETA releases of Counter-Strike featured left-handed weapons models and the style has been retained through current version 1.6. Sometimes, equipment that is exclusively for either team has a foil on the opposing team, such as the AK-47 for the Terrorists, and the M4A1 for Counter-Terrorists. Equipment includes weapons, armor, and other devices. In the first-person shooter computer game Counter-Strike, at the beginning of a round each player has a certain amount of time (usually 5 seconds) to buy equipment.
